#include <string>

class GLMinimal
{
public:
	GLMinimal(int width, int height, std::string title);
	~GLMinimal();
	void update();

	double time;
	double dt;

	int resX;
	int resY;

	bool isWindowOpen();
private:
	void reshape( int w, int h );
	double oldtime;
	void init();
	std::string title;
	
};